PikaStat → every Pokémon → Jumpluff
Jumpluff PvP IV ranks in Pokémon GO
- Little Cup: closed to this one — it only takes Pokémon that can still evolve.
- Great League: playable — PvPoke #43 · hundo rank 2,496 of 4096 · best build 0/14/14, level 43, 289,000 dust, 64 XL candy · Elite TM
- Ultra League: no — never reaches the cap
- Master League: off-meta — outside PvPoke's top 150
Which IVs make the best Jumpluff for PvP, league by league — ranked by stat product, the way rankings are calculated in Pokémon GO. Ranked at levels up to 50 — without Best Buddy.
Great League
The best spread is 0/14/14 at level 43 — 1499 CP. Anything close to it is worth keeping; the table holds the top 10.
PvPoke ranks it #43 overall in Great League. PvPoke updated these ranks on 12 October 2026 · we checked on 14 October 2026.
The moves behind that rank: Fairy Wind · Energy Ball · Acrobatics (Elite TM).
At that level it fights with 95.03 attack, 158.64 defense and 157.03 stamina — bulky, built to trade shields and stay in.
A hundo — 15/15/15 — lands at rank 2,496 of 4096 here, 94% of the best spread: one of the worse spreads for this league, despite the three fifteens.
| Rank | Attack / Defense / HP | Level | CP | Of the best |
|---|---|---|---|---|
| 1 | 0/14/14 | 43 | 1499 | 100% |
| 2 | 0/15/15 | 42.5 | 1498 | 99.88% |
| 3 | 0/15/13 | 43 | 1499 | 99.87% |
| 4 | 0/13/15 | 43 | 1499 | 99.49% |
| 5 | 0/13/14 | 43 | 1496 | 99.49% |
| 6 | 1/15/14 | 42 | 1497 | 99.47% |
| 7 | 0/14/15 | 42.5 | 1494 | 99.38% |
| 8 | 0/14/13 | 43 | 1495 | 99.36% |
| 9 | 0/14/11 | 43.5 | 1497 | 99.34% |
| 10 | 1/11/14 | 43 | 1500 | 99.31% |
Taking a level-20 catch to level 43 costs 289,000 Stardust, 248 candy and 64 XL candy.
500 CP cap
(Little Cup is closed to this one)
Little Cup only takes Pokémon that can still evolve, so these are the best spreads under 500 CP for their own sake rather than a ranking for a cup it can enter.
The best spread is 1/15/14 at level 12 — 500 CP. The table holds the top 10.
At that level it fights with 55.07 attack, 91.63 defense and 90.25 stamina — bulky, built to trade shields and stay in.
A hundo — 15/15/15 — lands at rank 2,681 of 4096 here, 91.3% of the best spread.
| Rank | Attack / Defense / HP | Level | CP | Of the best |
|---|---|---|---|---|
| 1 | 1/15/14 | 12 | 500 | 100% |
| 2 | 1/14/15 | 12 | 500 | 99.49% |
| 3 | 1/14/14 | 12 | 499 | 99.49% |
| 4 | 0/15/15 | 12 | 497 | 99.16% |
| 5 | 0/15/14 | 12 | 496 | 99.16% |
| 6 | 1/13/15 | 12 | 499 | 98.99% |
| 7 | 1/13/14 | 12 | 498 | 98.99% |
| 8 | 1/15/13 | 12 | 499 | 98.89% |
| 9 | 1/15/12 | 12 | 498 | 98.89% |
| 10 | 2/11/14 | 12 | 499 | 98.8% |
A level-20 catch is already past level 12, and a Pokémon cannot be powered down — here the CP cap is the limit, not Stardust.
Jumpluff in PvP: quick answers
Is Jumpluff good for PvP right now?
Little Cup: closed to it, the cup only takes Pokémon that can still evolve. Great League: playable, PvPoke #43. Ultra League: no, never reaches the cap. Master League: off-meta, outside PvPoke's top 150.
What are the best IVs for Jumpluff in Great League?
The best spread is 0/14/14, which reaches 1499 CP at level 43. The top 10 spreads are on the page, ranked by stat product.
Is a hundo Jumpluff good for PvP?
Great League: rank 2,496 of 4096, one of the worse spreads for this league, despite the three fifteens.
How much does it cost to power up Jumpluff for Great League?
Taking a level-20 catch to level 43 costs 289,000 Stardust, 248 candy and 64 XL candy.
What moves does Jumpluff use in PvP?
Great League: Fairy Wind · Energy Ball · Acrobatics (Elite TM), the set behind PvPoke's #43.
Can Jumpluff be used in Little Cup?
No. Little Cup only takes Pokémon that can still evolve, and Jumpluff cannot.
Close to Jumpluff in Great League
These land within a hair of Jumpluff on stat product, so they ask the same question of an IV spread — and a shield-heavy matchup often comes down to which of them you built.
What every Great League build costs →
Ranks come from every one of the 4096 IV combinations, each taken to the highest level its league allows, and sorted by stat product. Levels stop at 50, where any player can take a Pokémon; a Best Buddy goes one level further, and where that changes an answer the section says so on a line of its own. Numbers refresh whenever the Pokédex does.