PikaStat → every Pokémon → Tinkatuff
Tinkatuff PvP IV ranks in Pokémon GO
- Little Cup: off-meta — outside PvPoke's top 150 · hundo rank 3,507 of 4096 · best build 0/12/12, level 15.5, already past it at level 20
- Great League: off-meta — outside PvPoke's top 150 · hundo rank 1 of 4096 · best build 15/15/15, level 50, 475,000 dust, 296 XL candy
- Ultra League: no — never reaches the cap
- Master League: off-meta — outside PvPoke's top 150
Which IVs make the best Tinkatuff for PvP, league by league — ranked by stat product, the way rankings are calculated in Pokémon GO. Ranked at levels up to 50 — without Best Buddy.
Great League
The best spread is 15/15/15 at level 50 — 1477 CP. Anything close to it is worth keeping; the table holds the top 10.
With Best Buddy (levels up to 51): the best spread is 15/15/15 at level 51, 1495 CP.
At that level it fights with 104.2 attack, 134.45 defense and 149.57 stamina — an even split between staying power and pressure.
A hundo — 15/15/15 — lands at rank 1 of 4096 here, 100% of the best spread: the best possible spread, which almost never happens.
| Rank | Attack / Defense / HP | Level | CP | Of the best |
|---|---|---|---|---|
| 1 | 15/15/15 | 50 | 1477 | 100% |
| 2 | 15/14/15 | 50 | 1472 | 99.38% |
| 3 | 15/15/14 | 50 | 1473 | 99.33% |
| 4 | 14/15/15 | 50 | 1465 | 99.19% |
| 5 | 15/13/15 | 50 | 1468 | 98.75% |
| 6 | 15/14/14 | 50 | 1468 | 98.71% |
| 7 | 15/15/13 | 50 | 1469 | 98.66% |
| 8 | 15/15/12 | 50 | 1465 | 98.66% |
| 9 | 14/14/15 | 50 | 1461 | 98.57% |
| 10 | 14/15/14 | 50 | 1461 | 98.53% |
Taking a level-20 catch to level 50 costs 475,000 Stardust, 248 candy and 296 XL candy.
Little Cup
The best spread is 0/12/12 at level 15.5 — 499 CP. Anything close to it is worth keeping; the table holds the top 10.
At that level it fights with 57.33 attack, 82.57 defense and 92.04 stamina — bulky, built to trade shields and stay in.
A hundo — 15/15/15 — lands at rank 3,507 of 4096 here, 89.8% of the best spread: one of the worse spreads for this league, despite the three fifteens.
| Rank | Attack / Defense / HP | Level | CP | Of the best |
|---|---|---|---|---|
| 1 | 0/12/12 | 15.5 | 499 | 100% |
| 2 | 2/14/15 | 15 | 499 | 99.81% |
| 3 | 0/10/15 | 15.5 | 500 | 99.8% |
| 4 | 0/10/14 | 15.5 | 499 | 99.8% |
| 5 | 0/15/9 | 15.5 | 500 | 99.7% |
| 6 | 0/13/11 | 15.5 | 499 | 99.54% |
| 7 | 1/15/15 | 15 | 496 | 99.53% |
| 8 | 1/8/14 | 15.5 | 500 | 99.42% |
| 9 | 0/11/13 | 15.5 | 499 | 99.36% |
| 10 | 0/11/12 | 15.5 | 498 | 99.36% |
A level-20 catch is already past level 15.5, and a Pokémon cannot be powered down — here the CP cap is the limit, not Stardust.
Same family: tinkatink tinkaton
Tinkatuff in PvP: quick answers
Is Tinkatuff good for PvP right now?
Little Cup: off-meta, outside PvPoke's top 150. Great League: off-meta, outside PvPoke's top 150. Ultra League: no, never reaches the cap. Master League: off-meta, outside PvPoke's top 150.
What are the best IVs for Tinkatuff in Little Cup?
The best spread is 0/12/12, which reaches 499 CP at level 15.5. The top 10 spreads are on the page, ranked by stat product.
What are the best IVs for Tinkatuff in Great League?
The best spread is 15/15/15, which reaches 1477 CP at level 50. The top 10 spreads are on the page, ranked by stat product.
Is a hundo Tinkatuff good for PvP?
Little Cup: rank 3,507 of 4096, one of the worse spreads for this league, despite the three fifteens. Great League: rank 1 of 4096, the best possible spread, which almost never happens.
How much does it cost to power up Tinkatuff for Little Cup?
A level-20 catch is already past level 15.5, and a Pokémon cannot be powered down — here the CP cap is the limit, not Stardust.
How much does it cost to power up Tinkatuff for Great League?
Taking a level-20 catch to level 50 costs 475,000 Stardust, 248 candy and 296 XL candy.
Close to Tinkatuff in Great League
These land within a hair of Tinkatuff on stat product, so they ask the same question of an IV spread — and a shield-heavy matchup often comes down to which of them you built.
What every Great League build costs →
Ranks come from every one of the 4096 IV combinations, each taken to the highest level its league allows, and sorted by stat product. Levels stop at 50, where any player can take a Pokémon; a Best Buddy goes one level further, and where that changes an answer the section says so on a line of its own. Numbers refresh whenever the Pokédex does.