PikaStat → every Pokémon → Haunter
Haunter PvP IV ranks in Pokémon GO
- Little Cup: off-meta — outside PvPoke's top 150 · hundo rank 3,500 of 4096 · best build 2/15/14, level 9.5, already past it at level 20
- Great League: off-meta — outside PvPoke's top 150 · hundo rank 1,037 of 4096 · best build 1/15/14, level 28.5, 60,500 dust
- Ultra League: no — never reaches the cap
- Master League: off-meta — outside PvPoke's top 150
Which IVs make the best Haunter for PvP, league by league — ranked by stat product, the way rankings are calculated in Pokémon GO. Ranked at levels up to 50 — without Best Buddy.
Great League
The best spread is 1/15/14 at level 28.5 — 1499 CP. Anything close to it is worth keeping; the table holds the top 10.
At that level it fights with 159.75 attack, 87.01 defense and 101.27 stamina — a glass cannon: it hits first and does not want a long fight.
A hundo — 15/15/15 — lands at rank 1,037 of 4096 here, 95.9% of the best spread: mediocre here — a lower-attack catch beats it.
| Rank | Attack / Defense / HP | Level | CP | Of the best |
|---|---|---|---|---|
| 1 | 1/15/14 | 28.5 | 1499 | 100% |
| 2 | 0/12/14 | 29 | 1500 | 99.79% |
| 3 | 2/14/14 | 28.5 | 1500 | 99.62% |
| 4 | 4/15/15 | 28 | 1498 | 99.56% |
| 5 | 0/15/15 | 28.5 | 1498 | 99.55% |
| 6 | 0/15/14 | 28.5 | 1492 | 99.55% |
| 7 | 2/15/13 | 28.5 | 1500 | 99.45% |
| 8 | 1/11/14 | 29 | 1500 | 99.39% |
| 9 | 0/15/10 | 29 | 1497 | 99.29% |
| 10 | 3/13/14 | 28.5 | 1500 | 99.24% |
Taking a level-20 catch to level 28.5 costs 60,500 Stardust and 54 candy.
Little Cup
The best spread is 2/15/14 at level 9.5 — 500 CP. Anything close to it is worth keeping; the table holds the top 10.
At that level it fights with 92.52 attack, 50.17 defense and 58.39 stamina — a glass cannon: it hits first and does not want a long fight.
A hundo — 15/15/15 — lands at rank 3,500 of 4096 here, 89.1% of the best spread: one of the worse spreads for this league, despite the three fifteens.
| Rank | Attack / Defense / HP | Level | CP | Of the best |
|---|---|---|---|---|
| 1 | 2/15/14 | 9.5 | 500 | 100% |
| 2 | 3/14/14 | 9.5 | 500 | 99.62% |
| 3 | 1/15/15 | 9.5 | 500 | 99.56% |
| 4 | 1/15/14 | 9.5 | 498 | 99.56% |
| 5 | 2/14/15 | 9.5 | 500 | 99.18% |
| 6 | 2/14/14 | 9.5 | 498 | 99.18% |
| 7 | 4/15/11 | 9.5 | 499 | 99.15% |
| 8 | 0/15/15 | 9.5 | 498 | 99.11% |
| 9 | 0/15/14 | 9.5 | 496 | 99.11% |
| 10 | 3/13/15 | 9.5 | 500 | 98.8% |
A level-20 catch is already past level 9.5, and a Pokémon cannot be powered down — here the CP cap is the limit, not Stardust.
Haunter in PvP: quick answers
Is Haunter good for PvP right now?
Little Cup: off-meta, outside PvPoke's top 150. Great League: off-meta, outside PvPoke's top 150. Ultra League: no, never reaches the cap. Master League: off-meta, outside PvPoke's top 150.
What are the best IVs for Haunter in Little Cup?
The best spread is 2/15/14, which reaches 500 CP at level 9.5. The top 10 spreads are on the page, ranked by stat product.
What are the best IVs for Haunter in Great League?
The best spread is 1/15/14, which reaches 1499 CP at level 28.5. The top 10 spreads are on the page, ranked by stat product.
Is a hundo Haunter good for PvP?
Little Cup: rank 3,500 of 4096, one of the worse spreads for this league, despite the three fifteens. Great League: rank 1,037 of 4096, mediocre here — a lower-attack catch beats it.
How much does it cost to power up Haunter for Little Cup?
A level-20 catch is already past level 9.5, and a Pokémon cannot be powered down — here the CP cap is the limit, not Stardust.
How much does it cost to power up Haunter for Great League?
Taking a level-20 catch to level 28.5 costs 60,500 Stardust and 54 candy.
Close to Haunter in Great League
These land within a hair of Haunter on stat product, so they ask the same question of an IV spread — and a shield-heavy matchup often comes down to which of them you built.
Archen Barraskewda Archeops Trapinch Zoroark Hisuian Houndour
What every Great League build costs →
Ranks come from every one of the 4096 IV combinations, each taken to the highest level its league allows, and sorted by stat product. Levels stop at 50, where any player can take a Pokémon; a Best Buddy goes one level further, and where that changes an answer the section says so on a line of its own. Numbers refresh whenever the Pokédex does.