PikaStat → every Pokémon → Elekid

Elekid

Elekid PvP IV ranks in Pokémon GO

Which IVs make the best Elekid for PvP, league by league — ranked by stat product, the way rankings are calculated in Pokémon GO. Ranked at levels up to 50 — without Best Buddy.

Check your Elekid
Find them in your storage

Great League

The best spread is 15/15/15 at level 50 — 1364 CP. Anything close to it is worth keeping; the table holds the top 10.

With Best Buddy (levels up to 51): the best spread is 15/15/15 at level 51, 1380 CP.

At that level it fights with 126.04 attack, 97.47 defense and 120.16 stamina — a glass cannon: it hits first and does not want a long fight.

A hundo — 15/15/15 — lands at rank 1 of 4096 here, 100% of the best spread: the best possible spread, which almost never happens.

RankAttack / Defense / HPLevelCPOf the best
1 15/15/15 50 1364 100%
2 14/15/15 50 1355 99.33%
3 15/15/14 50 1359 99.17%
4 15/14/15 50 1358 99.14%
5 13/15/15 50 1345 98.67%
6 14/15/14 50 1350 98.51%
7 14/14/15 50 1349 98.48%
8 15/15/13 50 1354 98.33%
9 15/14/14 50 1353 98.31%
10 15/13/15 50 1352 98.28%

Taking a level-20 catch to level 50 costs 475,000 Stardust, 248 candy and 296 XL candy.

Little Cup

The best spread is 1/15/15 at level 16 — 500 CP. Anything close to it is worth keeping; the table holds the top 10.

PvPoke ranks it #96 overall in Little Cup. PvPoke updated these ranks on 3 October 2026 · we checked on 14 October 2026.

The moves behind that rank: Thunder Shock · Thunder Punch · Brick Break.

The whole Little Cup meta →

At that level it fights with 72.67 attack, 61.99 defense and 76.41 stamina — a glass cannon: it hits first and does not want a long fight.

A hundo — 15/15/15 — lands at rank 889 of 4096 here, 94.7% of the best spread: mediocre here — a lower-attack catch beats it.

RankAttack / Defense / HPLevelCPOf the best
1 1/15/15 16 500 100%
2 2/15/13 16 500 99.41%
3 0/13/11 16.5 500 99.28%
4 0/15/15 16 496 99.26%
5 0/10/15 16.5 500 99.24%
6 0/10/14 16.5 499 99.24%
7 1/14/15 16 497 99.14%
8 1/9/14 16.5 500 99.08%
9 2/13/15 16 499 99%
10 3/12/15 16 500 98.85%

A level-20 catch is already past level 16, and a Pokémon cannot be powered down — here the CP cap is the limit, not Stardust.

Same family: electabuzz electivire

Elekid in PvP: quick answers

Is Elekid good for PvP right now?

Little Cup: playable, PvPoke #96. Great League: off-meta, outside PvPoke's top 150. Ultra League: no, never reaches the cap. Master League: off-meta, outside PvPoke's top 150.

What are the best IVs for Elekid in Little Cup?

The best spread is 1/15/15, which reaches 500 CP at level 16. The top 10 spreads are on the page, ranked by stat product.

What are the best IVs for Elekid in Great League?

The best spread is 15/15/15, which reaches 1364 CP at level 50. The top 10 spreads are on the page, ranked by stat product.

Is a hundo Elekid good for PvP?

Little Cup: rank 889 of 4096, mediocre here — a lower-attack catch beats it. Great League: rank 1 of 4096, the best possible spread, which almost never happens.

How much does it cost to power up Elekid for Little Cup?

A level-20 catch is already past level 16, and a Pokémon cannot be powered down — here the CP cap is the limit, not Stardust.

How much does it cost to power up Elekid for Great League?

Taking a level-20 catch to level 50 costs 475,000 Stardust, 248 candy and 296 XL candy.

What moves does Elekid use in PvP?

Little Cup: Thunder Shock · Thunder Punch · Brick Break, the set behind PvPoke's #96.

Close to Elekid in Great League

These land within a hair of Elekid on stat product, so they ask the same question of an IV spread — and a shield-heavy matchup often comes down to which of them you built.

Azelf Solosis Enamorus Incarnate Inteleon Corphish Thundurus Therian

What every Great League build costs →

Ranks come from every one of the 4096 IV combinations, each taken to the highest level its league allows, and sorted by stat product. Levels stop at 50, where any player can take a Pokémon; a Best Buddy goes one level further, and where that changes an answer the section says so on a line of its own. Numbers refresh whenever the Pokédex does.